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Qt::DirectConnection forces Qt to invoke the receiving slot/signal directly, and it doesn't care about threads, so it's not thread safe. Qt::QueuedConnection forces Qt to 'delay' invocation of the receiving signal/slot by posting an event in the event queue of the thread the receiving object resides in. There's a 'Signals & Slots Editor' pane in the designer. If you can't see it right click on the empty space in the designer and enable it there or do the same from Window-Views menu. There you can see/edit all the connections stored in the.ui file.
Signals are a neat feature of Qt that allow you to pass messages between different components in your applications.
Signals are connected to slots which are functions (or methods) which will be run every time the signal fires. Many signals also transmit data, providing information about the state change or widget that fired them. The receiving slot can use this data to perform different actions in response to the same signal.
However, there is a limitation: the signal can only emit the data it was designed to. So for example, a QAction
has a .triggered
that fires when that particular action has been activated. The triggered signal emits a single piece of data -- the checked state of the action after being triggered.
For non-checkable actions, this value will always be False
The receiving function does not know whichQAction
triggered it, or receiving any other data about it.
This is usually fine. You can tie a particular action to a unique function which does precisely what that action requires. Sometimes however you need the slot function to know more than that QAction
is giving it. This could be the object the signal was triggered on, or some other associated metadata which your slot needs to perform the intended result of the signal.
This is a powerful way to extend or modify the built-in signals provided by Qt.
Intercepting the signal
Instead of connecting signal directly to the target function, youinstead use an intermediate function to intercept the signal, modify the signal data and forward that on to your actual slot function.
This slot function must accept the value sent by the signal (here the checked
state) and then call the real slot, passing any additional data with the arguments.
Rather than defining this intermediate function, you can also achieve the same thing using a lambda
function. As above, this accepts a single parameter checked
and then calls the real slot.
In both examples the <additional args>
can be replaced with anything you want to forward to your slot. In the example below we're forwarding the QAction
object action
to the receiving slot.
Our handle_trigger
slot method will receive both the original checked
value and the QAction
object. Or receiving slot can look something like this
Below are a few examples using this approach to modify the data sent with the MainWindow.windowTitleChanged
signal.
- PyQt5
- PySide2
The .setWindowTitle
call at the end of the __init__
block changes the window title and triggers the .windowTitleChanged
signal, which emits the new window title as a str
. We've attached a series of intermediate slot functions (as lambda
functions) which modify this signal and then call our custom slots with different parameters.
Running this produces the following output.
The intermediate functions can be as simple or as complicated as you like -- as well as discarding/adding parameters, you can also perform lookups to modify signals to different values.
In the following example a checkbox signal Qt.Checked
or Qt.Unchecked
is modified by an intermediate slot into a bool
value.
- PyQt5
- PySide2
In this example we've connected the .stateChange
signal to result
in two ways -- a) with a intermediate function which calls the .result
method with True
or False
depending on the signal parameter, and b) with a dictionary lookup within an intermediate lambda
.
Running this code will output True
or False
to the command line each time the state is changed (once for each time we connect to the signal).
QCheckbox triggering 2 slots, with modified signal data
Trouble with loops
One of the most common reasons for wanting to connect signals in this way is when you're building a series of objects and connecting signals programmatically in a loop. Unfortunately then things aren't always so simple.
If you try and construct intercepted signals while looping over a variable, and want to pass the loop variable to the receiving slot, you'll hit a problem. For example, in the following code we create a series of buttons, and use a intermediate function to pass the buttons value (0-9) with the pressed signal.
- PyQt5
- PySide2
If you run this you'll see the problem -- no matter which button you click on you get the same number (9) shown on the label. Why 9? It's the last value of the loop.
The problem is the line lambda: self.button_pressed(a)
where we pass a
to the final button_pressed
slot. In this context, a
is bound to the loop.
We are not passing the value of a
when the button is created, but whatever value a
has when the signal fires. Since the signal fires after the loop is completed -- we interact with the UI after it is created -- the value of a
for every signal is the final value that a
had in the loop: 9.
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So clicking any of them will send 9 to button_pressed
The solution is to pass the value in as a (re-)named parameter. This binds the parameter to the value of a
at that point in the loop, creating a new, un-connected variable. The loop continues, but the bound variable is not altered.
This ensures the correct value whenever it is called.
You don't have to rename the variable, you could also choose to use the same name for the bound value.
The important thing is to use named parameters. Putting this into a loop, it would look like this:
Running this now, you will see the expected behavior -- with the label updating to a number matching the button which is pressed.
The working code is as follows:
- PyQt5
- PySide2
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- 2Signals
- 3Basic Usage
- 4Example
Overview
Using QPushButton developers can create and handle buttons. This class is easy to use and customize so it is among the most useful classes in Qt. In general the button displays text but an icon can also be displayed.
QPushButton inherits QAbstractButton which in turn inherits QWidget.
Signals
Inherited from QAbstractButton
- void clicked(bool checked = false)
- void pressed()
- void released()
- void toggled(bool checked)
Inherited from QWidget
- void customContextMenuRequested(const QPoint &pos)
Inherited from QObject
- void destroyed(QObject *obj = nullptr)
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Basic Usage
Text
The text of QPushButton can be set upon creation or using setText(). To get the current text of the button use text().
Icon
The icon of QPushButton can also be set upon creation. After creation the icon can be changed using setIcon() To get the current icon of the button use icon()
Set Position and Size
To set the position and the size of the button use setGeometry(). If you want just to modify the size of the button use resize()
Handle Button
QPushButton emits signals if an event occurs. To handle the button connect its appropriate signal to a slot:
connect(m_button, &QPushButton::released, this, &MainWindow::handleButton);
Example
The following simple code snippet shows how to create and use QPushButton. It has been tested on Qt Symbian Simulator.
An instance of QPushButton is created. Signal released() is connected to slot handleButton() which changes the text and the size of the button.
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To build and run the example:
- Create an empty folder
- Create a file for each of the below code snippets and add the example code to them (the name of the file should match the name above the snippet).
- All 4 files must be in the same folder.
- Using command line, navigate into the folder with the 4 files.
- run qmake on the project file:
qmake PushButtonExample.pro
- If successful it will not print any output.
- This should create a file with the name Makefile in the folder.
- Build the application:
make
- The application should compile without any issues.
- Run the application:
./PushButtonExample
The above steps are for linux but can easily be followed on other systems by replacing make with the correct make call for the system.